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Lost caves of phadlin
Lost caves of phadlin






lost caves of phadlin

Unlike many orc tribes, they no longer roam from place to places as a horde sacking villages, but have an established capital and have made peace with their neighbors in the Silver Marches. The Many Arrows is a (relatively for orcs) pacifist kingdom roughly 350 miles northwest from Phandalin. The one interesting detail the Lost Mines Module gives us is that Brughor hails from the Kingdom of Many Arrows (the module says “tribe” but it really is a kingdom). By connecting this orc leader with the horde of orcs who had devastated Phandalin and Wave Echo Cave nearly 500 years ago, Brughor has a very strong reason to want to find the Lost Mine: He has a destiny to fulfill. During the course of my research, I realized that the orc leader Brughor Axe-Biter, far from being a slightly beefier orc with 30hp, could become a campaign defining character. In writing this guide, I decided to give the orcs a second look. In both runs my party felt that the other quests were far more interesting and they never visited Wyvern Tor. Brughor Axe-Biter and Shurtak are Here to Shake up the Scene at Wyvern TorĪs DMs, how can we add flavor and depth to make the Orcs of Wyvern Tor more interesting and memorable? Both times I ran Phandelver, I decided not to develop the Wyvern Tor hook and had presented the quest to my players pretty much as written: there’s a notice on the Townmaster hall’s bulletin board with a 100gp reward for vanquishing some random orcs that they’ve never met and don’t care about.








Lost caves of phadlin