
The player's view is from a first-person perspective and can be freely moved about the puzzle's landscape, including vertically by using a jetpack.

This construction process is similar to other block-building games like Minecraft, though there are no limits on the number of blocks that can be placed. The player has an unlimited amount of time to set up the various components that make up the assembly line, including conveyor belts, welders to attach pieces to each other, and sensors to trigger devices like pushers. Within each puzzle, the player is tasked to deliver a number of objects, constructed from one or more types of cube, to one or more delivery points by directing and assembling the individual cubes from their spawning point. Additional chapters have since been added during the game's time in Early Access, adding in new block types and furthering the story of the abductees' escape attempts. By successfully completing all the puzzles, the player's character is rescued from the alien race by other abductees to a hidden base on the alien homeworld, and begins to work with the other abductees to find a way to escape the planet and return home. Completing a specified quota of puzzles on a world lets the player advance to the next one, as well as advancing the story. The game is divided into 6 worlds with several puzzles per world.

The player takes the role of a human that is abducted by an alien race and is put to work to help the aliens construct equipment the character does not appear to be the first one that has been taken for this purpose as throughout the levels are the corpses of other abducted humans, which the player can find and listen to their last audio log. Infinifactory is a puzzle game, structured as several sets of puzzles based on various tasks. The game combines elements of Zachtronics' previous SpaceChem and Infiniminer, with the assembly lines being built from blocks in a three-dimensional space. In the game, the player takes the role of a human abducted by aliens and forced to construct assembly lines to create certain objects for apparently-nefarious purposes. The game was later released on PlayStation 4 in December 2015. Taht said, DROD the second Sky is out, so I have my puzzle needs covered for a couple years :).Infinifactory is a puzzle video game developed and published by Zachtronics, initially released on Microsoft Windows, OS X, and Linux on June 30, 2015. I liked the game, and I don’t reget buying it (it is incredibly polished and it doesn’t feel Early access at all) but I bought it on the strength of SpaceChem, while right now I might not buy their next game on the strength of this. Not only the abstraction/simplicity in mechanics design, but also the overall pacing/buildup/length (including the bosses) which is lacking here. I loved some of the stuff they do on the last world (the gophers and the trees) and it does somehow improve the game for me, but at the end it felt I wanted at least 3-4 more “worlds” so the narrative had more punch/closure, I still remember SpaceChem much more vividly than this, and it’s been a while since I played. Not unfinished, but it feels like the first part of something, building up to something cool that never really comes, either in terms of puzzles or in terms of narrative.

I also finished the campaing, and I have to say the game does feel like it doesn’t end. Spacechem’s custom puzzles were better integrated, but I guess here he gets to use Steam’s infrastructure for file sharing. You have to subscribe, exit the game, and then re-load before it shows up. Steam Workshop integration is kind of iffy. I’m working on that one, but I find more construction-oriented puzzles much more interesting.

So you have to figure a way to drop the block into the hole and fish it out again, and you must do this 4 times total, so you need some way of figuring out which pass you’re on. There’s a single imprinter, and it’s stuck in a hole. The others I tried have been either pedestrian, producing very simple objects, or more about forcing you to do really weird stuff that’s more about oddball object-moving than complex assembly.įor example, there’s a puzzle where you have to produce a single block with 4 imprints, one on each side. It appears I got a bit lucky in my choice of user puzzles - the Large Satellite Reassembly has been by far the most interesting I’ve investigated so far.
